These three characters were selected by Capcom USA.
#SNES STREET FIGHTER 2 TURBO MOVES SERIES#
The North American and European versions of Alpha 2 feature three additional characters who were not in the Zero 2 version: Evil Ryu and alternative versions of Dhalsim and Zangief known as EX versions, where they use their movesets from the Street Fighter II series and do not have access to the Super Combo gauge.
Street Fighter Alpha 2 was released under the title Street Fighter Zero 2 in Japan, Asia, and South America.
Most of the characters except Gen and Dan, also have roles in the Canadian-American cartoon Street Fighter: The Animated Series. īoth Manga Entertainment and Group TAC developed OVA adaptations based on the game, titled Street Fighter Alpha: The Animation (2000) and Street Fighter Alpha: Generations (2005), which were both co-produced by Kaoru Mfaume. Street Fighter Alpha 2 was first unveiled at the February 1996 AOU show in Tokyo. In addition, this time for Alpha 2 we wanted to focus on the importance of the normal hits and not just the specials." In Alpha 2 some new characters were introduced, so in order to maintain the game balance we had to increase the damage for the normal hits. We don't really have to get the actual same damage as Alpha. The game also features a "classic-style" alternative version of Chun-Li where she is wearing her outfit from the Street Fighter II series.Īccording to Capcom senior planner Shinji Mikami, "When we were trying to get the balance of Alpha 2 right we only concentrated on Alpha 2. In addition to the Alpha roster, Alpha 2 includes Dhalsim and Zangief, both from Street Fighter II, Gen, an assassin from the original Street Fighter, Rolento, a member of the Mad Gear gang who originally appeared in Final Fight, and newcomer Sakura, a Japanese schoolgirl who takes up street fighting after witnessing one of Ryu's battles. Bison, Akuma, and Dan now being immediately selectable as playable characters. The game brings back all thirteen characters from Street Fighter Alpha, with M. Unlike Super Turbo and the original Alpha, Shin Akuma challenges the player before the player's final opponent, rather than as an alternate final boss. With Akuma now a regular character, a more powerful version of the character dubbed "Shin Akuma" replaces him as a secret opponent. After meeting certain requirements, the rival will interrupt one of the player's matches and exchange dialogue with the player's character, and the player character will then fight the rival instead. Each character also has a secret "rival" whom they can face during the course of the single-player mode.
The single-player mode, much like the original Street Fighter Alpha, consists of eight matches against computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button. The characters Guy and Gen can still perform Chain Combos, but only to a limited extent. The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick or one punch button and two kicks.
The main new feature in the game is the inclusion of the Custom Combo system (Original Combo in Japan), which replaces the Chain Combos from the first Alpha. Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking, and Fall Breaking.